writing core class
This commit is contained in:
@@ -17,16 +17,17 @@
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color: "#0c99d9", // color for the node based on the S88 schema
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color: "#0c99d9", // color for the node based on the S88 schema
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defaults: {
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defaults: {
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// Define specific properties
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// Define station-specific properties
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scaling: { value: false },
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i_min: { value: 0, required: true },
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i_max: { value: 0, required: true },
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i_offset: { value: 0 },
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o_min: { value: 0, required: true },
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o_max: { value: 1, required: true },
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simulator: { value: false },
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simulator: { value: false },
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smooth_method: { value: "" },
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basinVolume: { value: 1 }, // m³, total empty basin
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count: { value: "10", required: true },
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basinHeight: { value: 1 }, // m, floor to top
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heightInlet: { value: 0.8 }, // m, centre of inlet pipe above floor
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heightOutlet: { value: 0.2 }, // m, centre of outlet pipe above floor
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heightOverflow: { value: 0.9 }, // m, overflow elevation
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// Advanced reference information
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refHeight: { value: "NAP" }, // reference height
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basinBottomRef: { value: 1 }, // absolute elevation of basin floor
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//define asset properties
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//define asset properties
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uuid: { value: "" },
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uuid: { value: "" },
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@@ -71,89 +72,42 @@
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// Wait for the menu data to be ready before initializing the editor
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// Wait for the menu data to be ready before initializing the editor
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waitForMenuData();
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waitForMenuData();
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// THIS IS NODE SPECIFIC --------------- Initialize the dropdowns and other specific UI elements -------------- this should be derived from the config in the future (make config based menu)
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// NODE SPECIFIC
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// Populate smoothing methods dropdown
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document.getElementById("node-input-basinVolume");
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const smoothMethodSelect = document.getElementById('node-input-smooth_method');
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document.getElementById("node-input-basinHeight");
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const options = window.EVOLV?.nodes?.pumpingStation?.config?.smoothing?.smoothMethod?.rules?.values || [];
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document.getElementById("node-input-heightInlet");
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document.getElementById("node-input-heightOutlet");
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document.getElementById("node-input-heightOverflow");
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document.getElementById("node-input-refHeight");
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document.getElementById("node-input-basinBottomRef");
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// Clear existing options
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const refHeightEl = document.getElementById("node-input-refHeight");
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smoothMethodSelect.innerHTML = '';
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if (refHeightEl) {
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refHeightEl.value = this.refHeight || "NAP";
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// Add empty option
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const emptyOption = document.createElement('option');
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emptyOption.value = '';
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emptyOption.textContent = 'Select method...';
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smoothMethodSelect.appendChild(emptyOption);
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// Add smoothing method options
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options.forEach(option => {
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const optionElement = document.createElement('option');
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optionElement.value = option.value;
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optionElement.textContent = option.value;
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optionElement.title = option.description; // Add tooltip with full description
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smoothMethodSelect.appendChild(optionElement);
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});
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// Set current value if it exists
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if (this.smooth_method) {
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smoothMethodSelect.value = this.smooth_method;
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}
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}
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// --- Scale rows toggle ---
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const chk = document.getElementById('node-input-scaling');
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const rowMin = document.getElementById('row-input-i_min');
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const rowMax = document.getElementById('row-input-i_max');
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function toggleScalingRows() {
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const show = chk.checked;
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rowMin.style.display = show ? 'block' : 'none';
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rowMax.style.display = show ? 'block' : 'none';
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}
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// wire and initialize
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chk.addEventListener('change', toggleScalingRows);
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toggleScalingRows();
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//------------------- END OF CUSTOM config UI ELEMENTS ------------------- //
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//------------------- END OF CUSTOM config UI ELEMENTS ------------------- //
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},
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},
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oneditsave: function () {
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oneditsave: function () {
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const node = this;
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const node = this;
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// Validate asset properties using the asset menu
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//window.EVOLV?.nodes?.pumpingStation?.assetMenu?.saveEditor?.(node);
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if (window.EVOLV?.nodes?.pumpingStation?.assetMenu?.saveEditor) {
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window.EVOLV?.nodes?.pumpingStation?.loggerMenu?.saveEditor?.(node);
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success = window.EVOLV.nodes.pumpingStation.assetMenu.saveEditor(this);
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window.EVOLV?.nodes?.pumpingStation?.positionMenu?.saveEditor?.(node);
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}
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// Validate logger properties using the logger menu
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//node specific
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if (window.EVOLV?.nodes?.pumpingStation?.loggerMenu?.saveEditor) {
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node.refHeight = document.getElementById("node-input-refHeight").value || "NAP";
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success = window.EVOLV.nodes.pumpingStation.loggerMenu.saveEditor(node);
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node.simulator = document.getElementById("node-input-simulator").checked;
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}
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// save position field
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["basinVolume","basinHeight","heightInlet","heightOutlet","heightOverflow","basinBottomRef"]
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if (window.EVOLV?.nodes?.pumpingStation?.positionMenu?.saveEditor) {
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.forEach(field => {
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window.EVOLV.nodes.pumpingStation.positionMenu.saveEditor(this);
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node[field] = parseFloat(document.getElementById(`node-input-${field}`).value) || 0;
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}
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});
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// Save basic properties
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["smooth_method"].forEach(
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(field) => (node[field] = document.getElementById(`node-input-${field}`).value || "")
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);
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// Save numeric and boolean properties
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["scaling", "simulator"].forEach(
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(field) => (node[field] = document.getElementById(`node-input-${field}`).checked)
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);
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["i_min", "i_max", "i_offset", "o_min", "o_max", "count"].forEach(
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(field) => (node[field] = parseFloat(document.getElementById(`node-input-${field}`).value) || 0)
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);
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// Validation checks
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if (node.scaling && (isNaN(node.i_min) || isNaN(node.i_max))) {
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RED.notify("Scaling enabled, but input range is incomplete!", "error");
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}
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node.refHeight = document.getElementById("node-input-refHeight").value || "";
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},
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},
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});
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});
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</script>
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</script>
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@@ -161,72 +115,60 @@
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<script type="text/html" data-template-name="pumpingStation">
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<script type="text/html" data-template-name="pumpingStation">
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<!-- Scaling Checkbox -->
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<!-- Simulator toggle -->
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<div class="form-row">
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<div class="form-row">
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<label for="node-input-scaling"
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<label for="node-input-simulator"><i class="fa fa-play-circle"></i> Simulator</label>
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><i class="fa fa-compress"></i> Scaling</label>
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<input type="checkbox" id="node-input-scaling" style="width:20px; vertical-align:baseline;"/>
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<span>Enable input scaling?</span>
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</div>
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<!-- Source Min/Max (only if scaling is true) -->
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<div class="form-row" id="row-input-i_min">
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<label for="node-input-i_min"><i class="fa fa-arrow-down"></i> Source Min</label>
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<input type="number" id="node-input-i_min" placeholder="0" />
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</div>
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<div class="form-row" id="row-input-i_max">
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<label for="node-input-i_max"><i class="fa fa-arrow-up"></i> Source Max</label>
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<input type="number" id="node-input-i_max" placeholder="3000" />
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</div>
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<!-- Offset -->
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<div class="form-row">
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<label for="node-input-i_offset"><i class="fa fa-adjust"></i> Input Offset</label>
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<input type="number" id="node-input-i_offset" placeholder="0" />
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</div>
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<!-- Output / Process Min/Max -->
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<div class="form-row">
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<label for="node-input-o_min"><i class="fa fa-tag"></i> Process Min</label>
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<input type="number" id="node-input-o_min" placeholder="0" />
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</div>
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<div class="form-row">
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<label for="node-input-o_max"><i class="fa fa-tag"></i> Process Max</label>
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<input type="number" id="node-input-o_max" placeholder="1" />
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</div>
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<!-- Simulator Checkbox -->
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<div class="form-row">
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<label for="node-input-simulator"><i class="fa fa-cog"></i> Simulator</label>
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<input type="checkbox" id="node-input-simulator" style="width:20px;vertical-align:baseline;" />
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<input type="checkbox" id="node-input-simulator" style="width:20px;vertical-align:baseline;" />
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<span>Activate internal simulation?</span>
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<span>Run station in simulated mode</span>
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</div>
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</div>
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<!-- Smoothing Method -->
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<hr>
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<!-- Basin geometry -->
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<div class="form-row">
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<div class="form-row">
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<label for="node-input-smooth_method"><i class="fa fa-line-chart"></i> Smoothing</label>
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<label for="node-input-basinVolume"><i class="fa fa-cube"></i> Basin Volume (m³)</label>
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<select id="node-input-smooth_method" style="width:60%;">
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<input type="number" id="node-input-basinVolume" min="0" step="0.1" />
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</div>
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<div class="form-row">
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<label for="node-input-basinHeight"><i class="fa fa-arrows-v"></i> Basin Height (m)</label>
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<input type="number" id="node-input-basinHeight" min="0" step="0.1" />
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</div>
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<!-- Inlet/Outlet elevations -->
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<div class="form-row">
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<label for="node-input-heightInlet"><i class="fa fa-long-arrow-up"></i> Inlet Elevation (m)</label>
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<input type="number" id="node-input-heightInlet" min="0" step="0.01" />
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</div>
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<div class="form-row">
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<label for="node-input-heightOutlet"><i class="fa fa-long-arrow-down"></i> Outlet Elevation (m)</label>
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<input type="number" id="node-input-heightOutlet" min="0" step="0.01" />
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</div>
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<div class="form-row">
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<label for="node-input-heightOverflow"><i class="fa fa-tint"></i> Overflow Level (m)</label>
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<input type="number" id="node-input-heightOverflow" min="0" step="0.01" />
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</div>
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<hr>
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<!-- Reference data -->
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<div class="form-row">
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<label for="node-input-refHeight"><i class="fa fa-map-marker"></i> Reference height</label>
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<select id="node-input-refHeight" style="width:60%;">
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<option value="NAP">NAP</option>
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</select>
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</select>
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</div>
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</div>
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<!-- Smoothing Window -->
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<div class="form-row">
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<div class="form-row">
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<label for="node-input-count">Window</label>
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<label for="node-input-basinBottomRef"><i class="fa fa-level-down"></i> Basin Bottom (m Refheight)</label>
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<input type="number" id="node-input-count" placeholder="10" style="width:60px;"/>
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<input type="number" id="node-input-basinBottomRef" step="0.01" />
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<div class="form-tips">Number of samples for smoothing</div>
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</div>
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</div>
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<!-- Optional Extended Fields: supplier, cat, type, model, unit -->
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<!-- Shared asset/logger/position menus -->
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<!-- Asset fields will be injected here -->
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<div id="asset-fields-placeholder"></div>
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<div id="asset-fields-placeholder"></div>
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<!-- loglevel checkbox -->
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<div id="logger-fields-placeholder"></div>
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<div id="logger-fields-placeholder"></div>
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<!-- Position fields will be injected here -->
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<div id="position-fields-placeholder"></div>
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<div id="position-fields-placeholder"></div>
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</script>
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</script>
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@@ -19,19 +19,20 @@ class pumpingStation {
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windowSize: this.config.smoothing.smoothWindow
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windowSize: this.config.smoothing.smoothWindow
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});
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});
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// pumpingStation-specific properties
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// init basin object in pumping station
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this.flowrate = null; // Function to calculate flow rate based on water level rise or fall
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this.basin = {
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this.timeBeforeOverflow = null; // Time before the basin overflows at current inflow rate
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volumeWater : null,// Total volume of water in the basin, calculated from water level and basin di
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this.timeBeforeEmpty = null; // Time before the basin empties at current outflow rate
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emptyVolume : null,// Volume in the basin when empty (at level of outlet pipe)
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this.heightInlet = null; // Height of the inlet pipe from the bottom of the basin
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fullVolume : null,// Volume in the basin when at level of overflow point
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this.heightOutlet = null; // Height of the outlet pipe from the bottom of the basin
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crossSectionalArea: null,// Cross-sectional area of the basin, used to calculate volume from water level
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this.heightOverflow = null; // Height of the overflow point from the bottom of the basin
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};
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this.volume = null; // Total volume of water in the basin, calculated from water level and basin dimensions
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this.emptyVolume = null; // Volume in the basin when empty (at level of outlet pipe)
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this.fullVolume = null; // Volume in the basin when at level of overflow point
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this.crossSectionalArea = null; // Cross-sectional area of the basin, used to calculate volume from water level
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// Initialize basin-specific properties from config
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// pumping station specifics
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this.calculatedFlowrate = null,// Function to calculate flow rate based on water level rise or fall NO MEASUREMENT this is the predicted value which should match a flowrate if we have it and we have to check mass balance ? Look at the pumps connected to the group controller or directly to this node and check incoming vs outgoing?
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this.timeBeforeOverflow = null,// Time before the basin overflows at current inflow rate at level of heightOutlet
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this.timeBeforeEmpty = null,// Time before the basin empties at current outflow rate at level of heightInlet
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// Initialize basin-specific properties and calculate used parameters
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this.initBasinProperties();
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this.initBasinProperties();
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}
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}
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@@ -96,6 +97,7 @@ class pumpingStation {
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// context handler for pressure updates
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// context handler for pressure updates
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updateMeasuredPressure(value, position, context = {}) {
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updateMeasuredPressure(value, position, context = {}) {
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// init temp
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let kelvinTemp = null;
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let kelvinTemp = null;
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//pressure updates come from pressure boxes inside the basin they get converted to a level and stored as level measured at position inlet or outlet
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//pressure updates come from pressure boxes inside the basin they get converted to a level and stored as level measured at position inlet or outlet
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@@ -117,18 +119,48 @@ class pumpingStation {
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}
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}
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this.logger.debug(`Using temperature: ${kelvinTemp} K for calculations`);
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this.logger.debug(`Using temperature: ${kelvinTemp} K for calculations`);
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const density = coolprop.PropsSI('D','T',kelvinTemp,'P',101325,'Water'); //density in kg/m3 at temp and surface pressure
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const density = coolprop.PropsSI('D','T',kelvinTemp,'P',101325,'Water'); //density in kg/m3 at temp and surface pressure
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const g =
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const g = 9.80665;
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//calculate how muc flow went in or out based on pressure difference
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//calculate how muc flow went in or out based on pressure difference
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this.logger.debug(`Using pressure: ${pressure} for calculations`);
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this.logger.debug(`Using pressure: ${pressure} for calculations`);
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}
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}
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initBasinProperties() {
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initBasinProperties() {
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// Initialize basin-specific properties from config
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this.heightInlet = this.config.basin.heightInlet || 0; // Default to 0 if not specified
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// Load and calc basic params
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this.heightOutlet = this.config.basin.heightOutlet || 0; // Default to 0 if not specified
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const volEmptyBasin = this.config.basin.volume;
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this.heightOverflow = this.config.basin.heightOverflow || 0; // Default to 0 if not specified
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const heightBasin = this.config.basin.height;
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this.crossSectionalArea = this.config.basin.crossSectionalArea || 1; // Default to 1 m² if not specified
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const heightInlet = this.config.basin.heightInlet;
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const heightOutlet = this.config.basin.heightOutlet;
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const heightOverflow = this.config.basin.heightOverflow;
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//calculated params
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const surfaceArea = volEmptyBasin / heightBasin;
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const maxVol = heightBasin * surfaceArea; // if Basin where to ever fill up completely this is the water volume
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const maxVolOverflow = heightOverflow * surfaceArea ; // Max water volume before you start loosing water to overflow
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const minVol = heightInlet * surfaceArea;
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const minVolOut = heightOutlet * surfaceArea ; // this will indicate if its an open end or a closed end.
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this.basin.volEmptyBasin = volEmptyBasin ;
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this.basin.heightBasin = heightBasin ;
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this.basin.heightInlet = heightInlet ;
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this.basin.heightOutlet = heightOutlet ;
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this.basin.heightOverflow = heightOverflow ;
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this.basin.surfaceArea = surfaceArea ;
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this.basin.maxVol = maxVol ;
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this.basin.maxVolOverflow = maxVolOverflow;
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this.basin.minVol = minVol ;
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this.basin.minVolOut = minVolOut ;
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this.logger.debug(
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`Basin initialized | area=${surfaceArea.toFixed(2)} m², max=${maxVol.toFixed(2)} m³, overflow=${maxVolOverflow.toFixed(2)} m³`
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||||||
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);
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||||||
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||||||
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||||||
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}
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||||||
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_calcVolumeFromLevel(level) {
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const surfaceArea = this.basin.surfaceArea;
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return Math.max(level, 0) * surfaceArea;
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}
|
}
|
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Reference in New Issue
Block a user