standaardisation updates
This commit is contained in:
242
src/menu/asset.js
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242
src/menu/asset.js
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@@ -0,0 +1,242 @@
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// asset.js
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const fs = require('fs');
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const path = require('path');
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class AssetMenu {
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/** Define path where to find data of assets in constructor for now */
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constructor(relPath = '../../datasets/assetData') {
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this.baseDir = path.resolve(__dirname, relPath);
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this.assetData = this._loadJSON('assetData');
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}
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_loadJSON(...segments) {
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const filePath = path.resolve(this.baseDir, ...segments) + '.json';
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try {
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return JSON.parse(fs.readFileSync(filePath, 'utf8'));
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} catch (err) {
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throw new Error(`Failed to load ${filePath}: ${err.message}`);
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}
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}
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/**
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* ADD THIS METHOD
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* Compiles all menu data from the file system into a single nested object.
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* This is run once on the server to pre-load everything.
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* @returns {object} A comprehensive object with all menu options.
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*/
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getAllMenuData() {
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// load the raw JSON once
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const data = this._loadJSON('assetData');
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const allData = {};
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data.suppliers.forEach(sup => {
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allData[sup.name] = {};
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sup.categories.forEach(cat => {
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allData[sup.name][cat.name] = {};
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cat.types.forEach(type => {
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// here: store the full array of model objects, not just names
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allData[sup.name][cat.name][type.name] = type.models;
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});
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});
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});
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return allData;
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}
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/**
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* Convert the static initEditor function to a string that can be served to the client
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* @param {string} nodeName - The name of the node type
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* @returns {string} JavaScript code as a string
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*/
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getClientInitCode(nodeName) {
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// step 1: get the two helper strings
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const htmlCode = this.getHtmlInjectionCode(nodeName);
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const dataCode = this.getDataInjectionCode(nodeName);
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const eventsCode = this.getEventInjectionCode(nodeName);
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const saveCode = this.getSaveInjectionCode(nodeName);
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return `
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// --- AssetMenu for ${nodeName} ---
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window.EVOLV.nodes.${nodeName}.assetMenu =
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window.EVOLV.nodes.${nodeName}.assetMenu || {};
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${htmlCode}
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${dataCode}
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${eventsCode}
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${saveCode}
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// wire it all up when the editor loads
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window.EVOLV.nodes.${nodeName}.assetMenu.initEditor = function(node) {
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// ------------------ BELOW sequence is important! -------------------------------
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console.log('Initializing asset properties for ${nodeName}…');
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this.injectHtml();
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// load the data and wire up events
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// this will populate the fields and set up the event listeners
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this.wireEvents(node);
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// this will load the initial data into the fields
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// this is important to ensure the fields are populated correctly
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this.loadData(node);
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};
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`;
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}
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getDataInjectionCode(nodeName) {
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return `
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// Asset Data loader for ${nodeName}
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window.EVOLV.nodes.${nodeName}.assetMenu.loadData = function(node) {
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const data = window.EVOLV.nodes.${nodeName}.menuData.asset;
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const elems = {
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supplier: document.getElementById('node-input-supplier'),
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category: document.getElementById('node-input-category'),
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type: document.getElementById('node-input-assetType'),
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model: document.getElementById('node-input-model'),
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unit: document.getElementById('node-input-unit')
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};
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function populate(el, opts, sel) {
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const old = el.value;
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el.innerHTML = '<option value="">Select…</option>';
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(opts||[]).forEach(o=>{
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const opt = document.createElement('option');
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opt.value = o; opt.textContent = o;
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el.appendChild(opt);
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});
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el.value = sel||"";
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if(el.value!==old) el.dispatchEvent(new Event('change'));
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}
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// initial population
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populate(elems.supplier, Object.keys(data), node.supplier);
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};
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`
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}
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getEventInjectionCode(nodeName) {
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return `
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// Asset Event wiring for ${nodeName}
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window.EVOLV.nodes.${nodeName}.assetMenu.wireEvents = function(node) {
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const data = window.EVOLV.nodes.${nodeName}.menuData.asset;
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const elems = {
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supplier: document.getElementById('node-input-supplier'),
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category: document.getElementById('node-input-category'),
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type: document.getElementById('node-input-assetType'),
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model: document.getElementById('node-input-model'),
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unit: document.getElementById('node-input-unit')
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};
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function populate(el, opts, sel) {
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const old = el.value;
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el.innerHTML = '<option value="">Select…</option>';
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(opts||[]).forEach(o=>{
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const opt = document.createElement('option');
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opt.value = o; opt.textContent = o;
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el.appendChild(opt);
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});
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el.value = sel||"";
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if(el.value!==old) el.dispatchEvent(new Event('change'));
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}
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elems.supplier.addEventListener('change', ()=>{
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populate(elems.category,
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elems.supplier.value? Object.keys(data[elems.supplier.value]||{}) : [],
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node.category);
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});
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elems.category.addEventListener('change', ()=>{
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const s=elems.supplier.value, c=elems.category.value;
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populate(elems.type,
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(s&&c)? Object.keys(data[s][c]||{}) : [],
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node.assetType);
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});
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elems.type.addEventListener('change', ()=>{
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const s=elems.supplier.value, c=elems.category.value, t=elems.type.value;
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const md = (s&&c&&t)? data[s][c][t]||[] : [];
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populate(elems.model, md.map(m=>m.name), node.model);
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});
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elems.model.addEventListener('change', ()=>{
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const s=elems.supplier.value, c=elems.category.value, t=elems.type.value, m=elems.model.value;
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const md = (s&&c&&t)? data[s][c][t]||[] : [];
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const entry = md.find(x=>x.name===m);
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populate(elems.unit, entry? entry.units : [], node.unit);
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});
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};
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`
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}
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/**
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* Generate HTML template for asset fields
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*/
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getHtmlTemplate() {
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return `
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<!-- Asset Properties -->
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<hr />
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<h3>Asset selection</h3>
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<div class="form-row">
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<label for="node-input-supplier"><i class="fa fa-industry"></i> Supplier</label>
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<select id="node-input-supplier" style="width:70%;"></select>
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</div>
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<div class="form-row">
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<label for="node-input-category"><i class="fa fa-sitemap"></i> Category</label>
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<select id="node-input-category" style="width:70%;"></select>
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</div>
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<div class="form-row">
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<label for="node-input-assetType"><i class="fa fa-puzzle-piece"></i> Type</label>
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<select id="node-input-assetType" style="width:70%;"></select>
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</div>
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<div class="form-row">
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<label for="node-input-model"><i class="fa fa-wrench"></i> Model</label>
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<select id="node-input-model" style="width:70%;"></select>
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</div>
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<div class="form-row">
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<label for="node-input-unit"><i class="fa fa-balance-scale"></i> Unit</label>
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<select id="node-input-unit" style="width:70%;"></select>
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</div>
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<hr />
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`;
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}
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/**
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* Get client-side HTML injection code
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*/
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getHtmlInjectionCode(nodeName) {
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const htmlTemplate = this.getHtmlTemplate().replace(/`/g, '\\`').replace(/\$/g, '\\$');
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return `
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// Asset HTML injection for ${nodeName}
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window.EVOLV.nodes.${nodeName}.assetMenu.injectHtml = function() {
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const placeholder = document.getElementById('asset-fields-placeholder');
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if (placeholder && !placeholder.hasChildNodes()) {
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placeholder.innerHTML = \`${htmlTemplate}\`;
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console.log('Asset HTML injected successfully');
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}
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};
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`;
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}
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/**
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* Returns the JS that injects the saveEditor function
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*/
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getSaveInjectionCode(nodeName) {
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return `
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// Asset Save injection for ${nodeName}
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window.EVOLV.nodes.${nodeName}.assetMenu.saveEditor = function(node) {
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console.log('Saving asset properties for ${nodeName}…');
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const fields = ['supplier','category','assetType','model','unit'];
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const errors = [];
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fields.forEach(f => {
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const el = document.getElementById(\`node-input-\${f}\`);
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node[f] = el ? el.value : '';
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});
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if (node.assetType && !node.unit) errors.push('Unit must be set when type is specified.');
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if (!node.unit) errors.push('Unit is required.');
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errors.forEach(e=>RED.notify(e,'error'));
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// --- DEBUG: show exactly what was saved ---
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const saved = fields.reduce((o,f) => { o[f] = node[f]; return o; }, {});
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console.log('→ assetMenu.saveEditor result:', saved);
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return errors.length===0;
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};
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`;
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}
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}
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module.exports = AssetMenu;
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85
src/menu/index.js
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85
src/menu/index.js
Normal file
@@ -0,0 +1,85 @@
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const AssetMenu = require('./asset.js');
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const LoggerMenu = require('./logger.js');
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const PhysicalPositionMenu = require('./physicalPosition.js');
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class MenuManager {
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constructor() {
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this.registeredMenus = new Map(); // Store menu type instances
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this.registerMenu('asset', new AssetMenu()); // Register asset menu by default
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this.registerMenu('logger', new LoggerMenu()); // Register logger menu by default
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this.registerMenu('position', new PhysicalPositionMenu()); // Register position menu by default
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}
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/**
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* Register a menu type with its handler instance
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* @param {string} menuType - The type of menu (e.g., 'asset', 'logging')
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* @param {object} menuHandler - The menu handler instance
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*/
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registerMenu(menuType, menuHandler) {
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this.registeredMenus.set(menuType, menuHandler);
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}
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/**
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* Create a complete endpoint script with data and initialization functions
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* @param {string} nodeName - The name of the node type
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* @param {Array<string>} menuTypes - Array of menu types to include
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* @returns {string} Complete JavaScript code to serve
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*/
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createEndpoint(nodeName, menuTypes) {
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// 1. Collect all menu data
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const menuData = {};
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menuTypes.forEach(menuType => {
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const handler = this.registeredMenus.get(menuType);
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if (handler && typeof handler.getAllMenuData === 'function') {
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menuData[menuType] = handler.getAllMenuData();
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}
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});
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// Generate HTML injection code
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const htmlInjections = menuTypes.map(type => {
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const menu = this.registeredMenus.get(type);
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if (menu && menu.getHtmlInjectionCode) {
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return menu.getHtmlInjectionCode(nodeName);
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}
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return '';
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}).join('\n');
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// 2. Collect all client initialization code
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const initFunctions = [];
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menuTypes.forEach(menuType => {
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const handler = this.registeredMenus.get(menuType);
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if (handler && typeof handler.getClientInitCode === 'function') {
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initFunctions.push(handler.getClientInitCode(nodeName));
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}
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});
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// 3. Convert menu data to JSON
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const menuDataJSON = JSON.stringify(menuData, null, 2);
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// 4. Assemble the complete script
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return `
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// Create the namespace structure
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window.EVOLV = window.EVOLV || {};
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window.EVOLV.nodes = window.EVOLV.nodes || {};
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window.EVOLV.nodes.${nodeName} = window.EVOLV.nodes.${nodeName} || {};
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// Inject the pre-loaded menu data directly into the namespace
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window.EVOLV.nodes.${nodeName}.menuData = ${menuDataJSON};
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${initFunctions.join('\n\n')}
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// Main initialization function that calls all menu initializers
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window.EVOLV.nodes.${nodeName}.initEditor = function(node) {
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${menuTypes.map(type => `
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if (window.EVOLV.nodes.${nodeName}.${type}Menu && window.EVOLV.nodes.${nodeName}.${type}Menu.initEditor) {
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window.EVOLV.nodes.${nodeName}.${type}Menu.initEditor(node);
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}`).join('')}
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};
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console.log('${nodeName} menu data and initializers loaded for: ${menuTypes.join(', ')}');
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`;
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}
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}
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module.exports = MenuManager;
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134
src/menu/logger.js
Normal file
134
src/menu/logger.js
Normal file
@@ -0,0 +1,134 @@
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class LoggerMenu {
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constructor() {
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// no external data files for logger – all static
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}
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// 1) Server‐side: return the static menuData
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getAllMenuData() {
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return {
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logLevels: [
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{ value: 'error', label: 'Error', description: 'Only error messages' },
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{ value: 'warn', label: 'Warn', description: 'Warning and error messages' },
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{ value: 'info', label: 'Info', description: 'Info, warning and error messages' },
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{ value: 'debug', label: 'Debug', description: 'All messages including debug' }
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]
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};
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}
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// 2) Client‐side: inject the dropdown options
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getDataInjectionCode(nodeName) {
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return `
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// Logger data loader for ${nodeName}
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window.EVOLV.nodes.${nodeName}.loggerMenu.loadData = function(node) {
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const data = window.EVOLV.nodes.${nodeName}.menuData.logger;
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const sel = document.getElementById('node-input-logLevel');
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if (!sel) return;
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sel.innerHTML = '';
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data.logLevels.forEach(l => {
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const opt = document.createElement('option');
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opt.value = l.value;
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opt.textContent = l.label;
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opt.title = l.description;
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sel.appendChild(opt);
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});
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sel.value = node.logLevel || 'info';
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};
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`;
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}
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getHtmlInjectionCode(nodeName) {
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const tpl = `
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<h3>Internal logging</h3>
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<div class="form-row">
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<label for="node-input-enableLog"><i class="fa fa-bug"></i>Logging</label>
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<input type="checkbox" id="node-input-enableLog"/>
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</div>
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<div class="form-row" id="row-logLevel">
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<label for="node-input-logLevel"><i class="fa fa-list"></i> Log Level</label>
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<select id="node-input-logLevel" style="width:60%;"></select>
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</div>
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`.replace(/`/g,'\\`').replace(/\$/g,'\\$');
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return `
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// Logger HTML injection for ${nodeName}
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window.EVOLV.nodes.${nodeName}.loggerMenu.injectHtml = function() {
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const ph = document.getElementById('logger-fields-placeholder');
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if (ph && !ph.hasChildNodes()) {
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ph.innerHTML = \`${tpl}\`;
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}
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};
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`;
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}
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// 3) Client‐side: wire up the enable‐toggle behavior
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getEventInjectionCode(nodeName) {
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return `
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// Logger event wiring for ${nodeName}
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window.EVOLV.nodes.${nodeName}.loggerMenu.wireEvents = function(node) {
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const chk = document.getElementById('node-input-enableLog');
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const row = document.getElementById('row-logLevel');
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if (!chk || !row) return;
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const toggle = () => {
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row.style.display = chk.checked ? 'block' : 'none';
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};
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chk.checked = node.enableLog || false;
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toggle();
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chk.addEventListener('change', toggle);
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};
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`;
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}
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// 4) Client‐side: save logic
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getSaveInjectionCode(nodeName) {
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return `
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// Logger Save injection for ${nodeName}
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window.EVOLV.nodes.${nodeName}.loggerMenu.saveEditor = function(node) {
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console.log('Saving logger properties for ${nodeName}…');
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const chk = document.getElementById('node-input-enableLog');
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const sel = document.getElementById('node-input-logLevel');
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node.enableLog = chk ? chk.checked : false;
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node.logLevel = sel ? sel.value : 'info';
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const errors = [];
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if (node.enableLog && !node.logLevel) {
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errors.push('Log level must be selected when logging is enabled.');
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}
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errors.forEach(e => RED.notify(e,'error'));
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// --- DEBUG: what was saved ---
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console.log('→ loggerMenu.saveEditor result:', {
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enableLog: node.enableLog,
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logLevel: node.logLevel
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});
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return errors.length === 0;
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};
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`;
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}
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// 5) Compose everything into one client‐side payload
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getClientInitCode(nodeName) {
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const dataCode = this.getDataInjectionCode(nodeName);
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const eventCode = this.getEventInjectionCode(nodeName);
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const saveCode = this.getSaveInjectionCode(nodeName);
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const htmlCode = this.getHtmlInjectionCode(nodeName);
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|
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return `
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// --- LoggerMenu for ${nodeName} ---
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window.EVOLV.nodes.${nodeName}.loggerMenu =
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||||
window.EVOLV.nodes.${nodeName}.loggerMenu || {};
|
||||
|
||||
${htmlCode}
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||||
${dataCode}
|
||||
${eventCode}
|
||||
${saveCode}
|
||||
|
||||
// oneditprepare calls this
|
||||
window.EVOLV.nodes.${nodeName}.loggerMenu.initEditor = function(node) {
|
||||
// ------------------ BELOW sequence is important! -------------------------------
|
||||
this.injectHtml();
|
||||
this.loadData(node);
|
||||
this.wireEvents(node);
|
||||
};
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = LoggerMenu;
|
||||
123
src/menu/physicalPosition.js
Normal file
123
src/menu/physicalPosition.js
Normal file
@@ -0,0 +1,123 @@
|
||||
|
||||
class PhysicalPositionMenu {
|
||||
|
||||
// 1) Server-side: provide the option groups
|
||||
getAllMenuData() {
|
||||
return {
|
||||
positionGroups: [
|
||||
{ group: 'Positional', options: [
|
||||
{ value: 'upstream', label: '⬅ Upstream' },
|
||||
{ value: 'atEquipment', label: '⚙️ At Equipment' },
|
||||
{ value: 'downstream', label: '➡ Downstream' }
|
||||
]
|
||||
}
|
||||
]
|
||||
};
|
||||
}
|
||||
|
||||
// 2) HTML template (pure markup)
|
||||
getHtmlTemplate() {
|
||||
return `
|
||||
<hr />
|
||||
<h3>Physical Position vs parent</h3>
|
||||
<div class="form-row">
|
||||
<label for="node-input-physicalAspect"><i class="fa fa-map-marker"></i>Position</label>
|
||||
<select id="node-input-physicalAspect" style="width:70%;">
|
||||
<!-- optgroups will be injected -->
|
||||
</select>
|
||||
</div>
|
||||
<hr />
|
||||
`;
|
||||
}
|
||||
|
||||
// 3) HTML injector
|
||||
getHtmlInjectionCode(nodeName) {
|
||||
const tpl = this.getHtmlTemplate()
|
||||
.replace(/`/g,'\\`').replace(/\$/g,'\\$');
|
||||
return `
|
||||
// PhysicalPosition HTML injection for ${nodeName}
|
||||
window.EVOLV.nodes.${nodeName}.positionMenu.injectHtml = function() {
|
||||
const ph = document.getElementById('position-fields-placeholder');
|
||||
if (ph && !ph.hasChildNodes()) {
|
||||
ph.innerHTML = \`${tpl}\`;
|
||||
}
|
||||
};
|
||||
`;
|
||||
}
|
||||
|
||||
// 4) Data-loader injector
|
||||
getDataInjectionCode(nodeName) {
|
||||
return `
|
||||
// PhysicalPosition data loader for ${nodeName}
|
||||
window.EVOLV.nodes.${nodeName}.positionMenu.loadData = function(node) {
|
||||
const data = window.EVOLV.nodes.${nodeName}.menuData.position;
|
||||
const sel = document.getElementById('node-input-physicalAspect');
|
||||
if (!sel) return;
|
||||
sel.innerHTML = '';
|
||||
(data.positionGroups||[]).forEach(grp => {
|
||||
const optg = document.createElement('optgroup');
|
||||
optg.label = grp.group;
|
||||
grp.options.forEach(o=>{
|
||||
const opt = document.createElement('option');
|
||||
opt.value = o.value;
|
||||
opt.textContent = o.label;
|
||||
optg.appendChild(opt);
|
||||
});
|
||||
sel.appendChild(optg);
|
||||
});
|
||||
// default to “atEquipment” if not set
|
||||
sel.value = node.physicalAspect || 'atEquipment';
|
||||
};
|
||||
`;
|
||||
}
|
||||
|
||||
// 5) (no special events needed, but stub for symmetry)
|
||||
getEventInjectionCode(nodeName) {
|
||||
return `
|
||||
// PhysicalPosition events for ${nodeName}
|
||||
window.EVOLV.nodes.${nodeName}.positionMenu.wireEvents = function(node) {
|
||||
// no dynamic behavior
|
||||
};
|
||||
`;
|
||||
}
|
||||
|
||||
// 6) Save-logic injector
|
||||
getSaveInjectionCode(nodeName) {
|
||||
return `
|
||||
// PhysicalPosition Save injection for ${nodeName}
|
||||
window.EVOLV.nodes.${nodeName}.positionMenu.saveEditor = function(node) {
|
||||
const sel = document.getElementById('node-input-physicalAspect');
|
||||
node.physicalAspect = sel? sel.value : 'atEquipment';
|
||||
return true;
|
||||
};
|
||||
`;
|
||||
}
|
||||
|
||||
// 7) Compose everything into one client bundle
|
||||
getClientInitCode(nodeName) {
|
||||
const htmlCode = this.getHtmlInjectionCode(nodeName);
|
||||
const dataCode = this.getDataInjectionCode(nodeName);
|
||||
const eventCode = this.getEventInjectionCode(nodeName);
|
||||
const saveCode = this.getSaveInjectionCode(nodeName);
|
||||
|
||||
return `
|
||||
// --- PhysicalPositionMenu for ${nodeName} ---
|
||||
window.EVOLV.nodes.${nodeName}.positionMenu =
|
||||
window.EVOLV.nodes.${nodeName}.positionMenu || {};
|
||||
|
||||
${htmlCode}
|
||||
${dataCode}
|
||||
${eventCode}
|
||||
${saveCode}
|
||||
|
||||
// hook into oneditprepare
|
||||
window.EVOLV.nodes.${nodeName}.positionMenu.initEditor = function(node) {
|
||||
this.injectHtml();
|
||||
this.loadData(node);
|
||||
this.wireEvents(node);
|
||||
};
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = PhysicalPositionMenu;
|
||||
Reference in New Issue
Block a user